ADVANCE

Usage: advance <victim> <level>

ADVANCE moves a player to a new level.  If used to promote a player to an
immortal level, and if you have the autowiz program installed, the wizlist and
immlist will automatically be recreated.

Example:

  > advance rasmussen 34

See also: SET
#32
WIZAT

Usage: at <room VNUM | item | mob | player name> <command> <arguments>

AT can be used to perform an action in a location other than where you are
standing.  The first argument can be a virtual room number or the name of a
character or object.  The remainder of the line is passed to the command
interpreter.

Examples:

  > at 3#32#321 look
  > at fido kill fido
  > at 3.corpse get all corpse
  > at catje wave catje

See also: GOTO
#32
BAN UNBAN

Usage: ban [<all | new | select> <site> <reason>]
       unban <site>

These commands prevent anyone from a site with a hostname containing the
site substring from logging in to the game.  You may ban a site to ALL, NEW
or SELECT players.  Banning a site to NEW players prevents any new players
from registering.  Banning a site to ALL players disallows ANY connections
from that site.  Banning a site SELECTively allows only players with site-ok
flags to log in from that site.  Ban with no argument returns a list of
currently banned sites.

Unban removes the ban.

Examples:

  > ban all whitehouse.gov
  > unban ai.mit.edu

See also: WIZLOCK
#32
DATE

Shows the current real time. (Not a social)
#32
DC

Usage: dc <descriptor number>

DC (DisConnect) is used to disconnect a socket.  If used on a playing socket,
the player will lose his/her link, but, unlike PURGE, will not extract the
player or dump the player's inventory on the ground.

DC is also useful for disconnecting people who have accidentally left
themselves at the main menu, or connections sitting in the "Get name" state.

See also: USERS
#32
ECHO GECHO QECHO SEND

Usage: echo <message>
       gecho <message>
       send <victim> <message>
       qecho <message>

ECHO displays a string to everyone in your room.
GECHO displays the string to everyone in the game.
QECHO displays the string to everyone with the QUEST flag.
SEND displays the string to a particular person.

Examples:

  > echo Hi, everyone in the room.
  > gecho Hi, everyone in the game, isn't this annoying?
  > send rasmussen You are being watched.
#32
FORCE

Usage: force <victim | all> <command> <arguments>

FORCE forces a character, either monster or player, to perform a certain
action.  FORCE ALL forces everyone in the game; FORCE ROOM forces everyone in
your room.

Example:

  > force fido drop meat
  > force all save
  > force room look fido

If you are invisible to the one being forced, the force will be performed
silently.
#32
FREEZE THAW

Usage: freeze <victim>
       thaw <victim>

FREEZE, originally invented here at CircleMUD (we think), is used to prevent
a player from playing.  If frozen, the game will ignore all commands entered
by the player, including QUIT, until the player is unfrozen with THAW.

Obviously, this command should only be used in extreme disciplinary
circumstances.

See also: SET -> FROZEN
#32
GOTO TRANS WIZTELEPORT

Usage: goto <location>
       trans <victim>
       teleport <victim> <location>

These commands are used to transports yourself and others to different rooms.
GOTO allows you to go to other rooms; TRANS transports a person from wherever
they are to the room YOU are in; TELEPORT transports your victim to some other
location.

For both GOTO and TELEPORT, the location specifier can be either a virtual
room number, or the name of a character or object.

Examples:

  > goto 3#32#321
  > goto rasmussen
  > trans fido
  > teleport fido 3#32#321
  > teleport fido 2.fido

See also: POOFIN, POOFOUT, SET -> ROOM, WIZAT
#32
HANDBOOK

Usage: handbook

Guidelines for having an Immortal character -- you should read it.
#32
HCONTROL

Usage: hcontrol build <house vnum> <exit dir> <player name>
       hcontrol destroy <house vnum>
       hcontrol pay <house vnum>
       hcontrol show

House control, controls the addition, removal, and payments of houses.
Hcontrol show will show all the houses currently defined in the game
along with their last 'rent' payment date.

See also: HOUSE, HOUSES
#32
HOLYLIGHT

Usage: holylight

A toggle which allows you to see:
   Invisible people and objects, even if you don't have 'detect invisibility'
   Hidden people, even if you don't have 'sense life'
   Dark rooms, even if you don't have a light

It is expected most immortals will keep HOLYLIGHT on most of the time;
it exists so that you have the ability to see what mortals see for
debugging purposes.
#32
IMOTD

Usage: imotd

Displays the Immortal message of the day.  This file usually contains
new information on commands recently added, new features and other
important information that immortals should be aware of.

See also: MOTD
#32
INVIS

Usage: invis [level]

INVIS sets your invisibility level.  With no argument, invis toggles between
making you fully visible and fully invisible.  If you specify a level, only
people at and above the level you specify will be able to see you.

Examples:

  > invis
  > invis 31

See also: VISIBLE
#32
LAST

Usage: last <player_name>

For checking the last time a person logged on, their sitename, and their
ID number.

Example: 

  > last ras
  [  24] [14 Cl] Ras          : somesite.edu : Tue May 16 22:#327:#329 1995

See also: STAT
#32
LOAD

Usage: load <mob | obj> <virtual number>

LOAD is used to create mobiles and objects.  The first argument specifies if
you are trying to load a mobile or an object; the second is the virtual
number.

Example:

  > load obj 3#3299
  You create a bulletin board.

  > load mob 3#32#325
  You create the receptionist.

See also: VNUM
#32
MUTE

Usage: mute <victim>

MUTE is used to shut a player up.  When muted, a player will not be able to
use most communication channels until he/she is unmuted.

See also: FLAGS
#32
NOHASSLE

Usage: nohassle

Toggles a flag to prevent aggressive monsters from attacking.
#32
NOTITLE

Usage: notitle <vicitim>

Prevent players from being able to set their own titles; i.e., if the
player consistently has an offensive title.  The definition of offensive
is left as an exercise for the reader.

See also: TITLE
#32
NOWIZ

Usage: nowiz

Allows you to hear or ignore messages coming over the wiznet.

See also: WIZNET
#32
OLC

Usage: olc { . | set | show | obj | mob | room} [args]

   .: Repeat last modification command
 set: Set OLC characteristics
show: Show OLC characteristics
 obj: Modify an object
 mob: Modify a mob
room: Modify a room

OnLine Creation.  A feature which will eventually allow the creation
of areas ONLINE, without having to reboot the system.

See also: SHOW->ZONES, ZRESET
#32
PAGE

Usage: page <player | all> <message>

PAGE is used to send a message, along with a beep, to another player.  Use
PAGE ALL to send a message and a beep to everyone in the game.

Examples:

  > page rasmussen Hey, are you still at the keyboard?
  > page all GAME WILL BE SHUTTING DOWN IN 1#32 MINUTES

Do not abuse this command.
#32
PARDON

Usage: pardon <victim>

Removes killer and thief flags from a player.
#32
POOFIN POOFOUT

Usage: poofin <message>
       poofout <message>

Sets the message seen by players when you use GOTO to move to a different
room.  POOFIN with no argument resets your poofin to the default "appears with
an ear-splitting bang"; POOFOUT with no argument defaults to "disappears in
a puff of smoke."

See also: GOTO
#32
PURGE

Usage: purge [name]

Purge destroys things.  If used with no arguments, it will clear a room of all
mobiles and objects, but will not harm players.  If the argument is an object,
that object (and all of its contents, if any) will be destroyed.  If the
argument is a mobile, the mobile will be destroyed, leaving its inventory and
equipment lying on the ground.

If the argument is the name of a player, the player's inventory and equipment
will drop on the ground and the player will lose his/her connection.  For this
reason, PURGE should only be used on players in disciplinary situations.

Examples:

  > purge
  > purge Pom
  > purge sword
  > purge dragon

See also: DC
#32
RELOAD

Usage: reload < '*' | all | file >

Reload is used to reload text files such as the MOTD from disk into memory.
reload * reloads all the text files below.

Valid files are:

  background (/mud_dir/lib/text/background)
  credits    (/mud_dir/lib/text/credits)
  handbook   (/mud_dir/lib/text/handbook)
  help       (/mud_dir/lib/text/help)
  immlist    (/mud_dir/lib/text/immlist)
  imotd      (/mud_dir/lib/text/imotd)
  news       (/mud_dir/lib/text/news)
  motd       (/mud_dir/lib/text/motd)
  info       (/mud_dir/lib/text/info)
  policy     (/mud_dir/lib/text/policies)
  wizlist    (/mud_dir/lib/text/wizlist)
  xhelp      (/mud_dir/lib/text/help/*)
#32
REROLL

Usage: reroll <player>

REROLL gives a player new stats (i.e., Str, Int, Wis, Dex, Con, and Cha)

See also: STAT
#32
RESTORE

Usage: restore <player | mobile>

RESTORE restores a player or mobile to full hit, mana, and movement points.
If used on immortals, it also sets all skill levels to 1#32#32%.
#32
RETURN

Usage: return

RETURN returns you to your regular body if you are switched into a mob.

See also: SWITCH
#32
ROOMFLAGS

Usage: roomflags

Toggles a flag which causes the virtual room number and room flags, if any,
to be displayed next to room names.
#32
SET

Usage: set [ file | player ] <character> <field> <value>

SET is an extremely powerful command, capable of setting dozens of aspects of
characters, both players and mobiles.

SET PLAYER forces set to look for a player and not a mobile; useful for
players with names such as 'guard'.

SET FILE lets you change players who are not logged on.  If you use SET FILE
on a player who IS logged on, your change will be lost.  If you wish to set
a player who is in the game but is linkless, use set twice -- once with the
FILE argument, and once without -- to make sure that the change takes.

For toggled fields (BINARY), the value must be ON, OFF, YES, or NO.

The following are valid fields:

Field          Level Required   Who     Value Type   Decription
-----------------------------------------------------------------------------
brief          LVL_GOD          PC      BINARY       Brief mode
invstart       LVL_GOD          PC      BINARY       Invisible @ Start
title          LVL_GOD          PC      MISC         Player's title
nosummon       LVL_GRGOD        PC      BINARY       NOSUMMON flag
maxhit         LVL_GRGOD        BOTH    NUMBER       Max HP
maxmana        LVL_GRGOD        BOTH    NUMBER       Max mana
maxmove        LVL_GRGOD        BOTH    NUMBER       Max movement
hit            LVL_GRGOD        BOTH    NUMBER       Current HP
mana           LVL_GRGOD        BOTH    NUMBER       Current mana
move           LVL_GRGOD        BOTH    NUMBER       Current movement
align          LVL_GOD          BOTH    NUMBER       Alignment
str            LVL_GRGOD        BOTH    NUMBER       Strength
stradd         LVL_GRGOD        BOTH    NUMBER       Additional STR (18/xx)
int            LVL_GRGOD        BOTH    NUMBER       Inteligence
wis            LVL_GRGOD        BOTH    NUMBER       Wisdom
dex            LVL_GRGOD        BOTH    NUMBER       Dexterity
con            LVL_GRGOD        BOTH    NUMBER       Constitution
cha            LVL_GRGOD        BOTH    NUMBER       Charisma
sex            LVL_GRGOD        BOTH    MISC         Sex
ac             LVL_GRGOD        BOTH    NUMBER       Armor class
gold           LVL_GOD          BOTH    NUMBER       Gold (On hand)
bank           LVL_GOD          PC      NUMBER       Gold in bank
exp            LVL_GRGOD        BOTH    NUMBER       Experience points
hitroll        LVL_GRGOD        BOTH    NUMBER       To-Hit modifier
damroll        LVL_GRGOD        BOTH    NUMBER       Damage modifier
invis          LVL_IMPL         PC      NUMBER       Invisible (level)
nohassle       LVL_GRGOD        PC      BINARY       NOHASSLE flag
frozen         LVL_FREEZE       PC      BINARY       FROZEN flag
practices      LVL_GRGOD        PC      NUMBER       #32 of practices
lessons        LVL_GRGOD        PC      NUMBER       #32 of practices
drunk          LVL_GRGOD        BOTH    MISC         Drunkeness
hunger         LVL_GRGOD        BOTH    MISC         Hrs to hunger
thirst         LVL_GRGOD        BOTH    MISC         Hrs to thirst
killer         LVL_GOD          PC      BINARY       KILLER flag
thief          LVL_GOD          PC      BINARY       THIEF flag
level          LVL_IMPL         BOTH    NUMBER       Level
room           LVL_IMPL         BOTH    NUMBER       Move to room
roomflag       LVL_GRGOD        PC      BINARY       ROOMFLAGS flag
siteok         LVL_GRGOD        PC      BINARY       SITEOK flag
deleted        LVL_IMPL         PC      BINARY       DELETED flag
class          LVL_GRGOD        BOTH    MISC         Class (W/T/C/M)
nowizlist      LVL_GOD          PC      BINARY       Not Wizlistable flag
quest          LVL_GOD          PC      BINARY       QUESTING flag
loadroom       LVL_GRGOD        PC      MISC         Room to load in (#32/off)
color          LVL_GOD          PC      BINARY       COLOR flag
idnum          LVL_IMPL         PC      NUMBER       ID Number
passwd         LVL_IMPL         PC      MISC         Player password
nodelete       LVL_GOD          PC      BINARY       Undeletable flag

See also: STAT
#32
SHOW

Usage: show <mode> [argument]

Valid Modes:

death          errors         godrooms       houses
player         rent           shops          stats
zones   

The SHOW command displays information.  Some modes of show require additional
information, such as a player name.

   death: Shows all death traps in the game.
  errors: Shows errant rooms.
godrooms: Shows the rooms in the 'god zone'.
  houses: Shows the houses that are currently defined.
  player: Shows player summary information, simply provide a player name.
    rent: Shows the filename and path to a players rent file.
   shops: Shows all the shops in the game and their buy/sell parameters.
   stats: Shows game status information including players in game, mobs etc.
   zones: Shows all the zones in the game and their current reset status.
          An age of -1 means it is in the 'to be reset next' queue.

See also: STAT, ZRESET
#32
SHUTDOWN

Usage: shutdown [reboot | die | pause]

SHUTDOWN shuts the MUD down.  The SHUTDOWN command works in conjunction with
CircleMUD's 'autorun' script.  If you are not using autorun, the arguments are
meaningless.  If you are using autorun, the following arguments are available:

REBOOT     Pause only 5 seconds instead of the normal 4#32 before trying to
           restart the MUD.

DIE        Kill the autorun script; the MUD will not reboot until autorun is
           explicitly run again.

PAUSE      Create a file called 'paused' in Circle's root directory; do not
           try to restart the MUD until 'paused' is removed.
#32
SKILLSET

Usage: skillset <name> '<skill>' <value>

Sets the specified skill to the specified value.

See also: SET
#32
SLOWNS

Usage: slowns

Toggles whether or not IP addresses are resolved into readable site names.
If slow nameserver is enabled, USERS will show only IP addresses.
(128.123.222.111 etc).

See also: USERS
#32
SNOOP

Usage: snoop [player]

Snoop allows you to listen in on another player's session; everything the
player sees or types will be displayed on your terminal preceded by a '%'.

Obviously, there are many ethical considerations to the use of this command; 
snoop should be used minimally, and only for disciplinary purposes.

Type snoop <your name> or just snoop to stop snooping.
#32
SNOWBALL

Snowball is just a social -- it prints a funny message, and nothing more.
#32
STAT

Usage: stat [player | object | mobile | file] <name>

Gives information about players, monsters, and objects in the game.  The type
argument is optional.

STAT PLAYER will search only for players; useful for statting people with
names such as Red or Cityguard.

STAT OBJECT will search only for objects.

STAT MOBILE will search only for monsters.

STAT FILE is used to stat players who are not logged in; the information
displayed comes from the playerfile.

Examples:

  > stat fido
  > stat player red
  > stat mobile red
  > stat file niandra
  > stat object thunderbolt

See also: VSTAT
#32
STRING

Usage: string <type> <name> <field> [<string> | <keyword>]

For changing the text-strings associated with objects and characters.  The
format is:

Type is either 'obj' or 'char'.

Field is one of the following(the names may be abbreviated):

Name                  (the call-name of an obj/char - kill giant)
Short                 (for inventory lists (obj's) and actions (char's))
Long                  (for when obj/character is seen in room)
Title                 (for players)
Description           (For look at.  For obj's, must be followed by a keyword)
Delete-description    (only for obj's. Must be followed by keyword)

Where a string is expected as the last argument, a newline will make you enter
a string mode, and the game will prompt you for new lines to the string until
you exceed the maximum length for the string or you end a line with a '@'.

Mobiles and objects currently cannot be strung.
#32
SWITCH

Usage: switch <monster>

SWITCH is used to take over the body of mobiles; useful for interactive
adventures.  If the monster in which you are switched is killed you will be
returned to your own body.

See also: RETURN
#32
SYSLOG

Usage: syslog [off | brief | normal | complete]

The SYSLOG command controls how detailed of an on-line system log you see.
Messages surrounded by '[' and ']' are syslog messages and are in green
if you have color on.

The messages you receive are level dependent.

Examples:

  > syslog complete
  > syslog off

See also: COLOR
#32
UNAFFECT

Usage: unaffect <victim>

Removes all affections (i.e., spell effects) from a player.

See also: STAT
#32
UPTIME

Usage: uptime

Displays when the game was booted and calculates how long ago that was.
#32
USERS

Usage: users [switches]

USERS gives a list of all sockets (i.e., connections) currently active on the
MUD.  The multi-column display shows the socket number (used by DC), class,
level, and name of the player connected, connection state, idle time, and
hostname.

The following switches are available:

-k or -o   Show only outlaws (killers and thieves).
-p         Show only sockets in the playing sockets.
-d         Show only non-playing (deadweight) sockets.
-l min-max Show only sockets whose characters are from level min to max.
-n <name>  Show the socket with <name> associated with it.
-h <host>  Show all sockets from <host>.
-c list    Show only sockets whose characters' classes are in list.

See also: DC, SLOWNS
#32
VNUM

Usage: vnum <mob | obj> <name>

Gives a list of the virtual numbers of objects or mobiles which have the
specified name.

Examples:

  > vnum obj ring
  1. [  9#324] a platinum ring
  2. [ 2543] a seashell ring
  3. [ 2588] a small emerald ring
  
  > vnum mob dragon
  1. [    1] Puff
  2. [  9#328] the dragon turtle
  3. [ 2548] the Master of Illusions
#32
VSTAT

Usage: vstat < mob | obj > <virtual number>

Used to stat a prototypical mobile or object by virtual number.

Examples:

  > vstat obj 3#32#32#32
  > vstat mob 3#32#321

See also: LOAD, STAT, VNUM
#32
WIZHELP

Usage: wizhelp

Gives a list of the special commands available at your level.
#32
WIZLOCK

Usage: wizlock [value]

WIZLOCK allows you to restrict the game.  WIZLOCK 1 prevents new characters
from being created.  WIZLOCK n, 2 <= n <= 34, prevents new characters and
allows only characters level n and above to log on.  WIZLOCK with no argument
displays the current WIZLOCK level.

See also: BAN
#32
WIZNET ;

The immortal communication channel.

Usage: wiznet [ '@' | '+' | '-' | '#32' ] [<text>]

Examples:

  >; <text>    - just sends text
  >; @         - shows all gods that are on and visible to you
               - also shows if the gods who are visible to you are writing

This code was provided by Gnort.

See also: NOWIZ
#32
ZRESET

Usage: zreset < zone | '*' | '.' >

Used to force a zone to reset.  '*' forces all zones to reset.  '.' forces
the zone you are in to reset.

See also: SHOW -> ZONES
#32
$
