#0
y	y	!!!!   !!!
     .
   :
        - 
        - 
      
    wechoaround %actor.name% %actor.name%  %actor.y%   %actor.y%  .
      
          -    
          -    
#0
alias	alias	  
#0
name	name	     ( cp)
#0
hitp	hitp	  
#0
maxhitp	maxhitp	  
#0
move	move	  
#0
maxmove	maxmove	  
#0
rname	rname	   
#0
dname	dname	   
#0
vname	vname	   
#0
tname	tname	   
#0
pname	pname	   
#0
align	align	  (  )
  -600   
  0      -    ,  
  600   
#0
str	str	 p
#0
int	int	 p 
#0
wis	wis	p p
#0
con	con	 p 
#0
dex	dex	 p
#0
cha	cha	p p
#0
stradd	stradd	 pp  p ( 5)
#0
class	class	     
      
      
      
      
      
      
      
      p
      pp
      p p 
#0
level	level	 
#0
race	race	  (  )
      !!!!   
#0
room	room	p (vnum),    .
#0
sex	sex	 ,    (, ).
#0
vnum	vnum	  .  -1  .
#0
skill()	skill()	  p  %.
   0% - 
   : %actor.skill()%
    :
      !!!!   
#0
eq( | )	eq( | )	 IdNUm ,  -1   .
      !!!!   
#0
fighting	fighting	 VNum ,    ,   'nobody'
#0
slava	slava	 -   p.
#0
weight	weight	  (   )
#0
c_weight	c_weight	    .
#0
e_weight	e_weight	   p .
#0
f_weight	f_weight	  . (weight + c_weight + e_weight)
#0
size	size	 
#0
gold	gold	    p.
#0
haveobj()	haveobj()	     (vnum)
    
    none 	
    inv            
    eq           
        .
#0
is_weared(vnum)	is_weared(vnum)	   vnum  .
        (  )  -1
                  0      
                  1        
                  2        
                  3     ,   
                  4     ,   
                  5      
                  6      
                  7      
                  8      
                  9       
                  10     
                  11     
                  12     
                  13     
                  14      
                  15      
                  16        
                  17        
                  18        
#0
canbeseen	canbeseen	1-   , 0-  (      ). 
#0
id	id	 id- . (            )
#0
next_in_room	next_in_room	   ,      . 
$
